Merlin is a little too technical

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Reeltarded
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Merlin is a little too technical

Post by Reeltarded »

There really isn't a practical guide for amp BUILDING aimed at the real hobbiest; the lazy guy.

I have decided to write a book. A short listing of topics and chapters includes:

That, my friend, sounds like shit!

What's higher than .0022?

Orange Drop Capacitors: The Labeling they Don't Want You To Understand

Ooooh! That Smell!: 10 Things That Can Smell Like A Burning Transformer

Seven Reasons you Should Not Use Vintage Iron

Bright Lights. Big City: How To Convince The Authorities That you Haven't Caused A Regional Catastrophe

Troubleshooting Without Tools 1: Three Places Where Hitting Your Amp might Work.

Troubleshooting Without Tools 2: Guessing Voltages, Tasty Voltages

Troubleshooting Without Tools 3: Warnings And Disclaimers; Finding A Friendly Jury
Signatures have a 255 character limit that I could abuse, but I am not Cecil B. DeMille.
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xtian
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Re: Merlin is a little too technical

Post by xtian »

I would like to preorder. Hoping you'll have a chapter on identification and taxonomy of cork sniffers.
I build and repair tube amps. http://amps.monkeymatic.com
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Reeltarded
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Re: Merlin is a little too technical

Post by Reeltarded »

Sorry. There is no taxidermy. I could put a picture of a dead horse on the back cover.
Signatures have a 255 character limit that I could abuse, but I am not Cecil B. DeMille.
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HeeBGB
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Re: Merlin is a little too technical

Post by HeeBGB »

You forgot the "It Sounds Fizzy" chapter
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gktamps
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Re: Merlin is a little too technical

Post by gktamps »

NO REFUNDS!
:lol:
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Phil_S
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Re: Merlin is a little too technical

Post by Phil_S »

Needs to be professionally illustrated -- sorta like a "graphic novel."
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NickC
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Re: Merlin is a little too technical

Post by NickC »

I'd like to put in an order for the Audio-Book version, especially if you're doing the narration!
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M Fowler
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Re: Merlin is a little too technical

Post by M Fowler »

Audio version are you crazy have you ever talked to Miles on the phone. :lol:
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lord preset
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Re: Merlin is a little too technical

Post by lord preset »

I'd really like to see a chapter on the selection and installation of Amp Blankets. Everyone always natters on about removing them, but not word about how they got there.
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ToneMerc
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Re: Merlin is a little too technical

Post by ToneMerc »

Also in the prologue please include a section on which end of the soldering iron to hold.

TM
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Leo_Gnardo
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Re: Merlin is a little too technical

Post by Leo_Gnardo »

Reeltarded wrote:Bright Lights. Big City: How To Convince The Authorities That you Haven't Caused A Regional Catastrophe
:lol: :twisted:

Better than the sunday funnies! Thanks for a good laff session Miles!
down technical blind alleys . . .
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Reeltarded
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Re: Merlin is a little too technical

Post by Reeltarded »

M Fowler wrote:Audio version are you crazy have you ever talked to Miles on the phone. :lol:

PhhhhhhhhT!

There will be a version broadcast in that recorded voice of the guy from the national weather service.. but only in the "amp camps".

It's gonna get weird for a while. You guys hang in there. haha
Signatures have a 255 character limit that I could abuse, but I am not Cecil B. DeMille.
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martin manning
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Re: Merlin is a little too technical

Post by martin manning »

Phil_S wrote:Needs to be professionally illustrated -- sorta like a "graphic novel."
It's gotta have an "Evil Valve Wizard" character too.
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Reeltarded
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Re: Merlin is a little too technical

Post by Reeltarded »

Martin Manning is also a little too technical.

The illustration should be stick figures and lightning bolts.
Signatures have a 255 character limit that I could abuse, but I am not Cecil B. DeMille.
EtherealWidow
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Re: Merlin is a little too technical

Post by EtherealWidow »

Valve warlock?

Voldermort?

...

Valvedermort?
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