Resources for Modular Design

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gerp124
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Resources for Modular Design

Post by gerp124 »

Hello Peoples of Amp Garage!

I come in peace and gratitude for the opportunities to pick you gigantic tone-head brains :-)

I’m getting back into guitar playing after decades-long hibernation, and I really want to build my rig with maximum flexibility.

My design philosophy is that I want to break components down into small functional units that I can mix and match- that way I don’t have to make so many decisions at once- I can choose a pre-amp design to start with, then a power amp design, then a cabinet design, and from there, I can build new ones and combine them to see what I like.

Then big-big pictures might even include some sort of architecture for ad-hoc assemblies, like legos or something- the uglier the better :-) I know a rack mounting system could be used, but, BORING, to quote the great Homer Simpson.

I think the big challenge is that I seem to be looking for a Goldilocks resource- everything I'm finding is either cookbook procedural, or overly theoretical. I think I really need something specific enough to be close to buildable- referencing specific schematics, but also theoretical enough to be able to guide some design modification so that I can adapt the pieces to interface the way I want.

I’ve looked at London Power pre-amp kits, for instance, but I’m not finding a meaningful discussion on their differences, or how they interface with channel switching, effects loops, etc...

My specific wonderments are:

1) Is there a good resource that discusses pre-amp topologies?

2) What are the strategies for channel switching?

3) How should an effects loop work?

4) How does a spring reverb loop differ from an effects loop?

5) How does all of this interface with the power amp?


Massive huge thanks to any and all for any comments!


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xtian
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Re: Resources for Modular Design

Post by xtian »

Welcome.

Please state your amp building experience to date.
I build and repair tube amps. http://amps.monkeymatic.com
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Phil_S
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Re: Resources for Modular Design

Post by Phil_S »

TBH, I don't expect there will be many takers on your questions. Here are some of the reasons why I think this.
-There is more tone in the fingers than in the amp. After decades long layoff, take your guitar to the woodshed and learn how to play again. You need technique and muscle memory redeveloped.
-You tell us nothing about the musical styles that interest you. You might benefit from a more narrow focus.
-How much power will you need? Studio level volume or gig level with a drummer?
-What is your budget? Do you have deep pockets where the sky is the limit? This is an undertaking that can get very expensive very quickly.
-On the basis of the post, I'm going to surmise you are new to amp building. Before you bite off the sort of project(s) you describe, spend time building basic building skills. I'm going to guess you are not ready for this expansive project and it will fail because of that. Building requires knowledge, hand-eye coordination, and practice. It is both physical and mental.
-The closest conventional concept to what you want to do is a rack mount modular design. If you did your homework, you'd have realized this. Implementing rack mount design isn't as simple as it sounds. It's not exactly mix 'n' match, plug 'n' play.

I suggest the more practical approach is to build a relatively simple amp. That will give you experience and help you ramp up your skills. You'll learn a great deal by doing. Build it as a head, not a combo. Then you can build 1, 2 or 3 speaker cabinets. When you build the second amp head, then you'll have 2 amps x 3 speakers = 6 possible combinations to choose from. Use that to get an understanding of what you really want. Most players don't hop around. They find a rig they like and stick with it.

Or just buy a modeler. That is the simplest solution and you might really like it. No fuss, no muss. Plug in and play.
gerp124
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Re: Resources for Modular Design

Post by gerp124 »

xtian wrote: Sat Oct 05, 2024 5:45 pm Welcome.

Please state your amp building experience to date.
Hi xtian- thanks- sorry if I missed a 'standard' requirement for question posts :-)

I have not built an amp, but I have built several fx pedals, and small digital sensor/control circuits.

I have worked with high voltage and feel comfortable with my safety sensibilities.

If the thought is that I'm being too ambitious for my level of experience, then I'd love to hear heat thoughts on a good starting point- at the very least I'd like to end up with something that solves my immediate needs, is high quality, and ideally flexible for future growth/experimentation.

Thanks again!
gerp124
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Re: Resources for Modular Design

Post by gerp124 »

Phil_S wrote: Sat Oct 05, 2024 5:49 pm TBH, I don't expect there will be many takers on your questions. Here are some of the reasons why I think this.
Thank Phil_S- I see that I left out a lot of detail :-)
-There is more tone in the fingers than in the amp. After decades long layoff, take your guitar to the woodshed and learn how to play again. You need technique and muscle memory redeveloped.
Understood, agreed, underway, but I still need an amp :-)
-You tell us nothing about the musical styles that interest you. You might benefit from a more narrow focus.
-How much power will you need? Studio level volume or gig level with a drummer?
For the purpose of an amp, I like most rock and roll styles, but particularly the classics. At this point I'm interested in starting smaller, like one of the 5 watt designs I've seen, and my sense is that then a modular approach lets me build a pre-amp and loops that can feed into whatever power amp I may have in the future.

Of course I'm making the assumption that a pre-amp _can_ be interfaced to different power amps.

Right now I want something studio oriented, but gigging with a drummer might be in the picture at some point- again with the modular approach :-)
-What is your budget? Do you have deep pockets where the sky is the limit? This is an undertaking that can get very expensive very quickly.
Understood- the sky isn't the limit, but I'm not afraid to spend some money. I'm not looking to build my own for cost savings, rather to have control over my rig- if I can build it I can fix it.
-On the basis of the post, I'm going to surmise you are new to amp building. Before you bite off the sort of project(s) you describe, spend time building basic building skills. I'm going to guess you are not ready for this expansive project and it will fail because of that. Building requires knowledge, hand-eye coordination, and practice. It is both physical and mental.
I really appreciate your thoughtful and comprehensive response, and I see that I didn't really detail my readiness. I have been working with my hands a long time, with small electronics in particular, and have complete confidence that the manual aspects of such projects are within my skill set.

The design aspect is where my deficiencies lie- not to beat an already well beaten horse, but this is again why I want to break this all up into small pieces- I'd rather troubleshoot and master a single channel pre-amp than a pre-amp integrated with a power amp. Your point is on failure is is very well taken- I know a lot about how to fail, but I also have learned a lot about how to avoid it, too :-)

More to the point, a pre-amp is all I want to do right now- I'll plug it into existing power amps. My original post was very expansive about a potential long term pathway, but again, small pieces are what will allow me to assess and course-correct as needed.

That said, I try to be smart enough to identify and listen to those smarter than me, so if I don't get much encouragement on this path, I'll probably just take your advice and start with something more conventional.
-The closest conventional concept to what you want to do is a rack mount modular design. If you did your homework, you'd have realized this. Implementing rack mount design isn't as simple as it sounds. It's not exactly mix 'n' match, plug 'n' play.
Well, it's obviously not simple to me :-)

Maybe I didn't state it clearly enough- I asked for resources to learn about the questions I posted, although I admit that I thought this forum might be a good place to 'do my homework'.
I suggest the more practical approach is to build a relatively simple amp. That will give you experience and help you ramp up your skills. You'll learn a great deal by doing. Build it as a head, not a combo. Then you can build 1, 2 or 3 speaker cabinets. When you build the second amp head, then you'll have 2 amps x 3 speakers = 6 possible combinations to choose from. Use that to get an understanding of what you really want. Most players don't hop around. They find a rig they like and stick with it.
Thanks, this is definitely a more accessible approach.
Or just buy a modeler. That is the simplest solution and you might really like it. No fuss, no muss. Plug in and play.
Ok, I'll admit it- this is disappointing- I can't help but to think I should read between the lines: 'go away'
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Phil_S
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Re: Resources for Modular Design

Post by Phil_S »

gerp124 wrote: Sat Oct 05, 2024 7:33 pm Ok, I'll admit it- this is disappointing- I can't help but to think I should read between the lines: 'go away'
Not at all. I'm sorry for the wrong impression. You came here to build an amp -- a tube amp. You should do it. My thinking is to do this in measured steps. There is so much material available to read, it is hard to know where to start. The forum has a FAQ section. Also look for the sticky note thread "Reading Material on Steroids." Get Merlin Blencowe's book on tube preamps for guitar and bass.
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Re: Resources for Modular Design

Post by xtian »

You've build FX pedals but not tube amps. Thanks for the reply. That's where I started, too, about 13 years ago. Tube amps are much more difficult, and best plan is to start simple. A 5 watt Fender Champ would be a great place to start. If you use a 12" speaker cabinet, they really can rock hard when turned up, and great for recording.
I build and repair tube amps. http://amps.monkeymatic.com
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Re: Resources for Modular Design

Post by Stevem »

I would say to start off by building a champ like amp, but also get a reprint of the RCA RC-30 tube manual and read up on how tube gain stages need to be set up component wise to work with other gain stages.
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Re: Resources for Mbe odular Design

Post by R.G. »

I'm a big fan of modularity. For some discussion of modularity concepts you might enjoy reading "FXBus - an Effects Experimenter's Delight!" from over 20 years ago in 2000 at geofex.com. See: http://geofex.com/Article_Folders/FXbus/fxbus.htm

It's about effects, not tube amps, but it does discuss modularity as a concept. Modularity involves some underlying concepts you'll need.
You need defined interfaces. If you want to swap things in and out, all the things you swap in must have corresponding input and/or output and power features and requirements so swapping is even possible without rebuilding. The list of seven concepts for the FxBus is an example of this idea, mildly customized for effects circuits.

As an example, take guitar input preamp circuits. They all need a high input impedance, generally 1M or more. They need a significant gain, often 30db or more; they need to be able to drive any of your tone/volume modules' input impedance. That last may mean that all of your tone/volume modules have an impedance level requirement, or that all of your preamp modules need buffers to drive any and all of the tone/volume modules. They all need to work from the power supply and grounding scheme in the amp they will be swapped into/out of. They all need to play nicely with the other modules in the modular amp, including not broadcasting noise or polluting power and ground into the rest of the amp.

By now you may be picking up the idea that to get to just modular preamps, you have to know the interface details intimately, and be able to adapt a new/different preamp concept to get it to share the common interface. And to define the interfaces, you must know enough about the possible circuits to set interface requirements so they're possible and practical to meet. Some modules will need additional controls or switches, etc., so you typically have to make provisions for these in a way that does not get in the way of other modules' working. Getting to modularity requires you to know more about many possible circuits, not less, just so the swappable modules will work together.

What you're proposing amounts to the FxBus for guitar amps. I am fond of the idea; but I think it's going to be a tough thing to design.

At a moderately deeper level, guitar amp circuit design is already modular on the circuit level. A large number of the preamp circuits, tone/volume circuits, reverb circuits, tremolo circuits, channel switching circuits, phase inverter circuits and power amp circuits have already been designed. Guitar amp designers usually have a more or less encyclopedic knowledge of amplifier designs from the past and mix/match these circuits at a thought/schematic level, modifying circuit values a bit based on experience and luck.

There is a danger lurking under the idea of modularity and interfaces. Guitarists are famously picky about things they either hear or think they hear. The notion of a "guitar amp" is so ingrained into the music world that you find flame wars over the age of capacitors and the brand of resistors and tubes. If changing one resistor for another of the same value but a different brand (let alone swapping the resistor end-for-end, which some people think is audible) then any change you make to the interfaces of a circuit to get modules to be swappable is likely to change (and some would say damage) the sound. A modular setup may work fine for your ears, but it's the kind of thing that in the music world you do behind closed doors and wash your hands afterwards.

With that out of the way, here are a few thoughts on your questions.
gerp124 wrote: Sat Oct 05, 2024 5:25 pm My design philosophy is that I want to break components down into small functional units that I can mix and match- that way I don’t have to make so many decisions at once- I can choose a pre-amp design to start with, then a power amp design, then a cabinet design, and from there, I can build new ones and combine them to see what I like.
Good idea! Dang, it's going to be a lot of work to get something usable, though.
I think the big challenge is that I seem to be looking for a Goldilocks resource- everything I'm finding is either cookbook procedural, or overly theoretical. I think I really need something specific enough to be close to buildable- referencing specific schematics, but also theoretical enough to be able to guide some design modification so that I can adapt the pieces to interface the way I want.
I don't think that exists, at least not in that form. I'm an EE by training and profession, and I kind of like boring all the way down to the bare metal; I made a living designing power circuits, logic circuits and software. What I did for personal enjoyment was learning and designing musical electronics. I had to be largely self taught at effects and guitar amps, so I read everything I could get my hands on about them, for some decades. It is likely that Blencowe and Aikens and a few others are writing as close to what you are wanting as you're going to get. I started with the Radiotron Designer's Guide and the MIT Radiation Labs amplifier series and worked my way up and through the plethora of pre-existing amp designs until I could recognize at a glance what a tube circuit was doing. This took a long time.

I was always fond of the refrain from Kenny Rogers' "The Gambler"; you gotta know when to hold 'em, know when to fold 'em. It's a long road.
1) Is there a good resource that discusses pre-amp topologies?
Maybe. Lots of people like Blencowe and Aiken. I've never read them, only in excerpts others post on line. The essence of canonical guitar amp preamps is the common cathode triode circuit, sometimes buffered by a cathode follower. This is tinkered infinitely. A very, very few amps will use a pentode input tube for high gain. These are the outliers. Many amp designers don't bother with pentode inputs at all.

Guitar amp preamps will need to take "guitar level" signals [yep you have to know what that is for typical guitars] and amplify them up until they can drive the power amplifier section input at least enough to drive it to full non-clipping power. Many guitarists talk long and loud about power amp distortion, so you may have to overdrive the power amp as well. Your preamp will also need some kind of tone and volume controls, and may need its own gain control and possibly need to drive a master volume of some kind – that’s another module or modification to the power amp itself. The commonest tone/volume controls insert about 20db of signal loss, so you will probably need some kind of recovery stage to get back the losses in the tone/volume controls. Finally you’ll need the preamp to be able to drive any effects circuits you attach, any effects loop for outside the amp itself, and any internal channel/gain switching.
2) What are the strategies for channel switching?
1. Make two (or more; don’t see this one very much) different preamp circuits and switch between the two entire circuits.
2. Make one fancier, more complicated preamp circuit and allow switching in more gain and/or different control settings with the channel switch. There is a lot of tinkering in the guts of the circuit to make this one work.
3) How should an effects loop work?
It should provide “normaled” send/receive jacks so you can insert the send/receive lines to the effect(s). It puts requirements on either the amp to buffer the outgoing/send signal so that any unspecified effect does not load down the guitar amp’s signal path, or on which effects you can use without loading down the path.
A lot of this is wrapped up in the idea of a guitar-level vs a line-level effects loop. It may or may not need a level control on the “send”. Depends on what the input level expectations of the perhaps-unknown effects are. These often devolve into whether the effects you attach expect guitar level (100mV-ish) input signals or line level (770mV to 2V) signals on their inputs. For extra credit, make this switchable.
It may need a return level control, depending on what the possibly-unknown effect output level is. Switchable is nice. A guitar-level effects loop return will generally need what amounts to a simple preamp; you attenuate the nicely preamplified guitar signal down to guitar level again, send it through an effect, and get it back at guitar level. Now you have to amplify it back up to drive the rest of the amp after the effects loop.
4) How does a spring reverb loop differ from an effects loop?
A spring reverb is a small power amplifier that has to drive the reverb tank input coil like a speaker. This can take currents of up to about 100ma for some reverb tanks. Some tanks have ~8 to 16-ish ohm coils. Then what you get back is again down at guitar-ish level again, so the reverb return must be (pre)amplified back up to the level where it can go back into the amp and be heard/mixed properly.
5) How does all of this interface with the power amp?
At the simplest level, the power amps used in guitar amps expect a voltage signal able to drive a tube gain stage and a phase inverter. The inputs are tube grids, and high impedance. Nearly all guitar amps mix all the preamps and the reverb together into one signal to drive the power amp. Simple resistor mixers are almost universal. You wind up with one signal voltage, all prepared and ribbon-wrapped to drive the power amp. The exceptions to this are usually in the form of tremolo. Some tremolos change the signal back in the preamp, and some modify the gain of the power amp itself.

And, to be overly obvious, it depends on the power amp. Guitar power amps are not nearly as standardized as, for instance, hifi power amps. The hifi industry faced many of these issues and came up with “line level”, which is about 770-1000mV rms at a 600 ohm impedance level. This was one of those interface definitions I mentioned above. They said as a practical matter that their preamps would amplify up to at least this level, and their power amps could be driven to full power by this level.
The guitar amp world never got there. There isn’t an agreed-to signal definition for driving guitar power amps. There are de-facto standards, largely that the phase inverter must supply enough grid signal to the output tube(s) to fully drive it. Given that there are only a few different kinds of usable output tubes and then single/push-pull outputs, the signal levels tend to converge. This is a place where encyclopedic knowledge of previous guitar amps is a huge help.

For what you’re describing, I suggest that you adopt the concept of line-level and make your preamps put it out, and your power amps take it in. This will be far less work than designing your own power amp interface level.
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gerp124
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Re: Resources for Modular Design

Post by gerp124 »

xtian wrote: Sat Oct 05, 2024 9:41 pm Tube amps are much more difficult, and best plan is to start simple. A 5 watt Fender Champ would be a great place to start. If you use a 12" speaker cabinet, they really can rock hard when turned up, and great for recording.
Thank again xtian- I've heard that about 5 watt amps so many times that I'm convinced. I'm really interested in seeing what amps were like in the early days.
gerp124
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Re: Resources for Modular Design

Post by gerp124 »

Phil_S wrote: Sat Oct 05, 2024 8:42 pm ...You should do it. My thinking is to do this in measured steps. There is so much material available to read, it is hard to know where to start. The forum has a FAQ section. Also look for the sticky note thread "Reading Material on Steroids." Get Merlin Blencowe's book on tube preamps for guitar and bass.
Thanks again for taking the time to reply- I actually have Blencowe's books on pre-amps and the one on power supply design, and I understand them to a pretty good degree, I think, but as you say, there's so much. I don't feel any closer to building an amp when I've read them, and maybe there isn't a simple solution :-)

So maybe the best way forward is to jump in at as simple a level as I can, and start asking _specific_ questions.
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Re: Resources for Modular Design

Post by xtian »

gerp124 wrote: Sun Oct 06, 2024 4:00 pmSo maybe the best way forward is to jump in at as simple a level as I can, and start asking _specific_ questions.
Absolutely. And I hope you realize what a gem of a reply you got from R.G. Keen, just above!
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gerp124
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Re: Resources for Modular Design

Post by gerp124 »

Stevem wrote: Sun Oct 06, 2024 3:10 pm I would say to start off by building a champ like amp, but also get a reprint of the RCA RC-30 tube manual and read up on how tube gain stages need to be set up component wise to work with other gain stages.
Thanks Stevem- small and simple, just the way I like it:-) I especially appreciate the reference to the RC-30- I have it, but I had not put the pieces together that this is an instruction manual for interfacing- essential for lots of custom modifications, I assume
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Re: Resources for Modular Design

Post by gerp124 »

...And I hope you realize what a gem of a reply you got from R.G. Keen, just above!
I'm just starting to work through it, but it's immediately obvious that it took a lot of thought and time.

It's a humbling and gratifying experience to have everyone taking the time and effort throwing in to get me started :-)
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Re: Resources for Modular Design

Post by Phil_S »

I was wrong and am glad to see this thread get serious traction. If I haven't said it directly, I'm in that camp that says you should build something simple like a Fender Champ. If you think you prefer a push pull amp, look at a Fender Princeton. These are tried and true designs. I'll also say, first time around, it is worthwhile to buy a kit. A kit will get you a complete bill of materials. If you try to source the parts on your own, you are likely to miss something and you'll pay $15 for that 10¢ part because shipping is $14.90. Also, being new at this, it will be a challenge to get it all just right. Go ahead and dive in. From there, you will eventually get where you want to go. Amp building is as much about the journey as getting to the destination.

I know that I learn best by doing. Build that champ. Find the circuit parts in Merlin's book. You'll start to associate what you are building with the underlying technical information. After a while, it will make more sense. You can paint by numbers, but you won't learn much. Use that build as a laboratory.
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